
MULTI-MEDIA DESIGNER
“PROBLEM SOLVER EXTRAORDINAIRE”
Multi-Media Entry for 2023 Art Show
Multi-Media: Foam, Photography, Paint, and Moss.
Metamorphosis of Time
Glass art sculpture
Glass art
Glass Flowers
Glass Crab
Turtle Painting
Sunset Painting
Resin art
Resin art with wood
Resin art with wood
Resin table
Resin art
Photography
Painted Chair front
Painted chair back
Multi-media piece for a sexual abuse art show
Multi-Media Sea Scene
Multi-Media Sea Scene
Collaboration w/ Poet Michelle Carlin "What is Loss?"
Collaboration w/ Poet Michelle Carlin "What is Loss?"
This simulation exemplifies what happens when someone uses the moodchanger tech headgear. They can use the headgear at any time, when they are stressed, calm, and ultimately, the user can get to the transcendence dimension. You can see some of the action points, technical mechanisms, and how the user’s feelings change during the wearable's life cycle. Some of the key objects include, but are not limited to: Stressed user, calm user, transcended user, feelings, shift, boost, tech voice control, tech gestures, etc. I used Loopy for this example; this is the test to validate the tool’s usability, which I believe was successful.