MULTI-MEDIA DESIGNER

“PROBLEM SOLVER EXTRAORDINAIRE”

This simulation exemplifies what happens when someone uses the moodchanger tech headgear. They can use the headgear at any time, when they are stressed, calm, and ultimately, the user can get to the transcendence dimension. You can see some of the action points, technical mechanisms, and how the user’s feelings change during the wearable's life cycle. Some of the key objects include, but are not limited to: Stressed user, calm user, transcended user, feelings, shift, boost, tech voice control, tech gestures, etc. I used Loopy for this example; this is the test to validate the tool’s usability, which I believe was successful.